software development
The current climate at work (and the tech industry as a whole) has motivated me to lean back into software development as a hobby and pursue topics of self-study I'd left on the shelf years ago.
Right now I'm working on:
Learning C
I've been writing Python for about 14 years, and am on my sixth year of doing so professionally, in support of my work as a Site Reliability Engineer (SRE).
In my youth I set myself the goal of learning C after committing myself to learning the fundamentals of programming through Python. I then found Python to be perfectly suitable for the kind of development work I was getting into during my college years and early career.
I took a brief detour to learn Rust in 2022. In many ways I think it'd be a better candidate for modern low-level work, but I have a renewed interest in what motivated me to want to pursue programming in the first place.
PlayStation development
As a child I wanted to write video games. As an adult now, I'd like to write video games for the consoles I grew up on, close to how they were written back in the 1990s and 2000s.
My primary focus now is the Sony PlayStation. It was my first home console and it is fairly well documented.
Eclipse
A narrative-focused mechsuit fighter management game written in GDScript running in Godot. This is largely being driven by a friend of mine, I'll share more once I can.
I do appreciate how close GDScript syntax is to Python, and its speed seems appropriate for this kind of game.